using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LogDataBinder : CtrlEventHandler
{
    [SerializeField]
    TMPro.TextMeshProUGUI logText;
    public override int DataFactoryId => CtrlEventID.LOG_MANAGER_ID;

    public override void Bind(object data)
    {
        logText.text = ((LogDataModel)data).content;
    }
}
